Nov 26, 2007, 03:54 PM // 15:54
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#21
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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faction reward should be boost imo, currently i think all faction should be boosted to be comparable to the fff speed in lutz.
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Nov 26, 2007, 04:01 PM // 16:01
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#22
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
While the faction rewards for AB are a lot more, the wait time for ABs is also like three times as long usually. FA is fun and should be kept because some people enjoy it. Simple as that.
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Nov 26, 2007, 04:30 PM // 16:30
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#23
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Academy Page
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Merge both Apenwood and the Quarry into a single town, similar to how the various PvP arenas were merged before the Battle isles. you will have a random chance to play either FA or JQ when you enter mission. JQ gains new life, cartographers have an easier time mapping wherever, and this simpler setup might even attract new players. Yay.
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Nov 26, 2007, 04:32 PM // 16:32
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#24
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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This is an interesting idea ultimastrike
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Nov 26, 2007, 04:47 PM // 16:47
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#25
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by ultimastrike
Merge both Apenwood and the Quarry into a single town, similar to how the various PvP arenas were merged before the Battle isles. you will have a random chance to play either FA or JQ when you enter mission. JQ gains new life, cartographers have an easier time mapping wherever, and this simpler setup might even attract new players. Yay.
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Whoa now man, that's logical. If patterns of behavior do anything to indicate future action, ANet won't do that.
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Nov 26, 2007, 06:28 PM // 18:28
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#26
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by fallot
Hey freekedoutfish usually I just post here to troll people or generally create a disturbance, but here's some genuine advice; straight from the heart:
Download the new version of Firefox and use it, it has a great spellcheck feature. If you can't spell correctly due to some sort of cognitive disorder, it'll help you a lot. If you deliberately spell this badly, I hope you die a painful, painful death. Its hard to take your posts seriously at this point, no matter what kind of legitimate concern you bring up in them. Please, for your sake and ours, get that Firefox yo.
Edit: If you're just trolling, join us in Guildwarsguru chat; you are mighty and we could use your strength.
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Quote:
Originally Posted by Esan
{{troll}} ~~~~
Seriously, I wish the guru community would learn not to participate in the biweekly spectacle of a freekedoutfish thread.
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Did your mother's never tell you that if you have nothing useful to say, then dont say anything at all?
I actually write a lot of this stuff at Uni which doesnt have firefox on all machines.
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Nov 26, 2007, 06:47 PM // 18:47
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#27
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Academy Page
Join Date: Jun 2005
Location: The Red States
Guild: The Runners Academy
Profession: W/Mo
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My 2 cents is that if there is no opposing team, or anyone else but you and some seller bot spamming crap or wanting you to join his guild.....er....wait...anyway they should do what they did with the cooperative missions, assign NPCs (henchies or some flavor of mob) to the other side and you go at it. Then peeps who actually want to do the mish can withour having to have real live people on the other side...
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Nov 30, 2007, 07:32 PM // 19:32
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#28
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Ascalonian Squire
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HELL NO.
@OP
First of all, nothing is less relevant than you liking AB more than FA and JQ. I love FA (either side) and AB bores me to tears (weee Hero Battles with a mob of n00bs), but it doesn't mean I feel compelled to advocate for it's removal.
If they want to increase participation in underutilized area's like JQ, then they just need to increase the rewards. Simple as that. If there was a double faction rewards weekend for JQ and FA, the place would be full. So up the rewards and make it worth peoples times. No one plays Polymock outside of the quest requirements, because the rewards are a joke. Decent rewards would make a quick fix here. Giving it an overhaul so it was more appealing to play is the right answer, but that takes engineering cycles.
As a side note to all that...
ANET PLEASE GIVE US BETTER FACTION SINKS!
I look forward to the weekend events, but as someone who has already unlocked everything in the game, every bit of Balthazar faction I earn is totally wasted. Stacks of Tournament Tokens are a lame reward for managing to unlock every item/skill/rune in the game.
They have a million gold sinks, but only one thing to do with extra faction, Tournament Tokens.
I'd be much more inclined to play in an area like JQ if I could do something with the Balthazar faction earned there. As it is, all of these double rewards weekends for Arena's, AB, Hero Battles, are a waste. I hate to go to that effort just to buy Tournament Tokens with the rewards.
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Nov 30, 2007, 07:55 PM // 19:55
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#29
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Jungle Guide
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AB is dull and unrewarding unless it's a special reward time. The system and gameplay needs work, the idea of axing other things to get players in it is just crazy.
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Nov 30, 2007, 09:30 PM // 21:30
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#30
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by freekedoutfish
Fort Asbenwood is still active and yes its fun...
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...and you just lost all credibility calling for its closure. So you like AB better? I could argue that because I find RA more fun, AB should be closed so hopefully more players would show up in RA. How selfish.
JQ maybe, but FA never.
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Nov 30, 2007, 09:31 PM // 21:31
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#31
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Fort Aspenwood should stay...but I could care less about the Quarry..
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Dec 04, 2007, 03:35 AM // 03:35
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#32
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Ascalonian Squire
Join Date: Jun 2006
Guild: Warriors of Legendary Chaos
Profession: A/
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similar to what other people have said,
there should be a military NPC you go to, they send you "randomly" to either Jade Quarry, Fort Aspenwood, or the Main Battlefield, basically depending on how full each of the servers are, so JQ and FA would remain the same in that all the players are grouped randomly, and the Main AB battle would change to this as well
this doesn't mean they have to remove the actual outposts though, if they did make these changes, they could actually integrate the NPCs at the outpost into one that would be able to send the player into one of the three maps
just so it flows for those who care, the NPC could say something like "we're checking where we need reenforcements, we'll send you to the area in most need of backup"
I think overall, this would make faction battles less boring since its probably not going to be the same map over and over and it will allow for more variety in the main AB battles where you would have previously been able to team up with a group before entering
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Dec 04, 2007, 04:23 AM // 04:23
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#33
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Quote:
Originally Posted by ultimastrike
Merge both Apenwood and the Quarry into a single town, similar to how the various PvP arenas were merged before the Battle isles. you will have a random chance to play either FA or JQ when you enter mission. JQ gains new life, cartographers have an easier time mapping wherever, and this simpler setup might even attract new players. Yay.
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I love this suggestion.
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Dec 04, 2007, 07:36 AM // 07:36
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#34
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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anet really need to fix both of them to make them well... more fun and with more ppl... need better rewards i guess, dunno but now it kinda sux
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Dec 04, 2007, 07:45 AM // 07:45
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#35
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Yes close Jade Quarry. Took me 2 days to get into it to map it to finish legendary cartographer. GG Anet for not making it explorable when it can make or break a cart title.
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Dec 04, 2007, 07:46 AM // 07:46
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#36
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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I see two problems with FA and JQ. The first is that JQ is dead because everyone plays FA. It can be fixed with this idea:
Quote:
Originally Posted by ultimastrike
Merge both Apenwood and the Quarry into a single town, similar to how the various PvP arenas were merged before the Battle isles. you will have a random chance to play either FA or JQ when you enter mission. JQ gains new life, cartographers have an easier time mapping wherever, and this simpler setup might even attract new players. Yay.
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It doesn't even have to be a random chance. Having the playable map change based on a timer should also work.
The second problem is people going in there to map, not to play the map. This can be fixed by changing FA and JQ so that they don't count towards the cartography title.
Both probably warrant separate threads in the suggestion forum.
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Dec 04, 2007, 07:56 AM // 07:56
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#37
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Just put a guy for JQ and FA in the Arena Battle area. So, you go to your guild hall. Click on the dude to go fight Kurzicks or Luxons. When you get there, either join a group for AB, or go talk to the JQ/FA guy and wait for the countdown. Make it so when the Luxons are winning the map battle, the dude send people to FA. When the Kurzicks are winning, the dude sends you to JQ.
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Dec 04, 2007, 08:01 AM // 08:01
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#38
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by ultimastrike
Merge both Apenwood and the Quarry into a single town, similar to how the various PvP arenas were merged before the Battle isles. you will have a random chance to play either FA or JQ when you enter mission. JQ gains new life, cartographers have an easier time mapping wherever, and this simpler setup might even attract new players. Yay.
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And while they are at it, merge each Campaigns' entrances to UW and FoW.
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Dec 04, 2007, 08:14 AM // 08:14
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#39
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Forge Runner
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Quote:
Originally Posted by ultimastrike
Merge both Apenwood and the Quarry into a single town, similar to how the various PvP arenas were merged before the Battle isles. you will have a random chance to play either FA or JQ when you enter mission. JQ gains new life, cartographers have an easier time mapping wherever, and this simpler setup might even attract new players. Yay.
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I totally support your idea.
Though it would be hard to merge two different physical locations into one town.
Instead of the random map idea, people would play either JQ or FA if their side is winning or losing.
FA is clearly a Luxon attack / Kurzick defense map.
JQ is... rather a balanced map.
- Maybe they should add a third Kurzick attack / Luxon defense map to the rotation. It makes me sick that I am always defending as a Kurzick.
And what map is played then depends on win/loss ratio in the battles and/or AB win/loss ratios.
(I am basically what Edge Martinez and ultimastrike already suggested. I know a lot more people who share very similar ideas about the competitive missions.)
The competitive missions as well as the AB's need some love and attention. Kanaai Canyon is still not fixed, I could hug the fences and get out way before the battle started last weekend again as a Kurzick.
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Dec 04, 2007, 11:31 PM // 23:31
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#40
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Heck no, please please please don't remove FA it's probably the only reason I still level my characters up. FA is way more fun than AB and everyone can contribute without even fighting. After I complete PvE for a character the first thing I do is make a build for that character and send him to pwn some luxons at Fort Aspenwood. HA is too serious for me I don't like the fact that you need to have a high rank to be able to get a higher one unless you have a good guild, and one of those I don't have.
I agree with Ultimastrike's idea, but if that isn't implemented make it so that neither JQ or FA count for cartographer. The only people that could possibly dissappoint are the ones who waited hours to collect a group of people to play at JQ.
Just because AB rewards are better doesn't mean we should just remove FA from the map.
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